Since starting messing with game development in 2018, I've made around 25 small to medium-small sized games. I fucking love making games. below you can find a few of my favorites. most of these are centered around a single idea and were done for jams. you can also dig around my itch or newgrounds pages
I designed a story around a minigame. Take an american highschooler through a single day. My life's work.
Rhythm fishing. Slightly more fleshed out version on CoolMathGames.
A relaxing surfing high-score chaser. Made in a couple days.
An idle clicker (where you can lose) about gambling. Unlock upgrade to increase your odds. Made entirely in vanilla js; I wanted to make a web game with no canvas or libraries. It was a fun challenge to implement the rules and scoring of video poker, blackjack, and a few other games.
A simple time-trials/racer. Implemented rollback netcode for multiplayer; it does not have NAT punch-through to get around firewalls so you may not be able to connect to a random peer. As of May 12th 2026, this server is still online.
A spooky rpg inspired by undertales' battle mechanics. Made in three weeks after a breakup.
This is a weird one. A victim of over- and then under-scoping; originally a roguelike, it came out obtuse and very difficult with a unique click-to-dash moveset.
The minigame that started it all. Play on newgrounds to compare high scores.
Multiplayer or single-player battle game. 3rd place in Lospec Jam 1.
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